Destiny Heros Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.

R Rarity
Destiny HERO - Drilldark
R Rarity
Destiny HERO - Drilldark
R Rarity
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

N Rarity
Destiny HERO - Dunker
N Rarity
Destiny HERO - Dunker
N Rarity
Destiny HERO - Dunker
DARK 4
Destiny HERO - Dunker
  • ATK:

  • 1200

  • DEF:

  • 1700


You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

    R Rarity
    Zombie World
    R Rarity
    Zombie World
    R Rarity
    Zombie World
    Spell Field
    Zombie World

      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

      Extra Deck

      R Rarity
      Destiny HERO - Dangerous
      R Rarity
      Destiny HERO - Dangerous
      R Rarity
      Destiny HERO - Dangerous
      DARK 6
      Destiny HERO - Dangerous
      • ATK:

      • 2000

      • DEF:

      • 2600


      1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

      UR Rarity
      Destiny HERO - Dystopia
      UR Rarity
      Destiny HERO - Dystopia
      UR Rarity
      Destiny HERO - Dystopia
      DARK 8
      Destiny HERO - Dystopia
      • ATK:

      • 2800

      • DEF:

      • 2400


      2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.

      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      DARK
      Knightmare Unicorn
      • ATK:

      • 2200

      • LINK-3

      Link Arrow:

      Left

      Right

      Bottom


      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

      SR Rarity
      Virgil, Rock Star of the Burning Abyss
      SR Rarity
      Virgil, Rock Star of the Burning Abyss
      SR Rarity
      Virgil, Rock Star of the Burning Abyss
      LIGHT 6
      Virgil, Rock Star of the Burning Abyss
      • ATK:

      • 2500

      • DEF:

      • 1000


      1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.

      SR Rarity
      Beatrice, Lady of the Eternal
      SR Rarity
      Beatrice, Lady of the Eternal
      SR Rarity
      Beatrice, Lady of the Eternal
      LIGHT
      Beatrice, Lady of the Eternal
      • ATK:

      • 2500

      • DEF:

      • 2800


      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

      SR Rarity
      Evilswarm Exciton Knight
      SR Rarity
      Evilswarm Exciton Knight
      SR Rarity
      Evilswarm Exciton Knight
      LIGHT
      Evilswarm Exciton Knight
      • ATK:

      • 1900

      • DEF:

      • 0


      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

      Popular Skills

      Destiny Effect: 100%
      Destiny Effect

      Need 12 UR

      UR Rarity
      Destiny HERO - Plasma1 card
      UR Rarity
      Doomking Balerdroch1 card
      UR Rarity
      Destiny HERO - Dystopia1 card
      UR Rarity
      Dragonecro Nethersoul Dragon1 card
      UR Rarity
      Knightmare Unicorn1 card
      UR Rarity
      Cosmic Cyclone2 card
      UR Rarity
      Mystical Space Typhoon2 card
      UR Rarity
      Super Polymerization1 card
      UR Rarity
      Crackdown2 card

      Main: 28 Extra: 8

      R Rarity
      Alghoul Mazera
      R Rarity
      Alghoul Mazera
      Alghoul Mazera
      EARTH 8
      Alghoul Mazera
      • ATK:

      • 2800

      • DEF:

      • 2300


      If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


      R Rarity
      Destiny HERO - Celestial
      R Rarity
      Destiny HERO - Celestial
      Destiny HERO - Celestial
      DARK 4
      Destiny HERO - Celestial
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


      R Rarity
      Destiny HERO - Celestial
      R Rarity
      Destiny HERO - Celestial
      Destiny HERO - Celestial
      DARK 4
      Destiny HERO - Celestial
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


      R Rarity
      Destiny HERO - Celestial
      R Rarity
      Destiny HERO - Celestial
      Destiny HERO - Celestial
      DARK 4
      Destiny HERO - Celestial
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


      SR Rarity
      Destiny HERO - Decider
      SR Rarity
      Destiny HERO - Decider
      Destiny HERO - Decider
      DARK 4
      Destiny HERO - Decider
      • ATK:

      • 1600

      • DEF:

      • 1000


      Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


      SR Rarity
      Destiny HERO - Decider
      SR Rarity
      Destiny HERO - Decider
      Destiny HERO - Decider
      DARK 4
      Destiny HERO - Decider
      • ATK:

      • 1600

      • DEF:

      • 1000


      Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


      SR Rarity
      Destiny HERO - Decider
      SR Rarity
      Destiny HERO - Decider
      Destiny HERO - Decider
      DARK 4
      Destiny HERO - Decider
      • ATK:

      • 1600

      • DEF:

      • 1000


      Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


      R Rarity
      Destiny HERO - Dreamer
      R Rarity
      Destiny HERO - Dreamer
      Destiny HERO - Dreamer
      DARK 1
      Destiny HERO - Dreamer
      • ATK:

      • 0

      • DEF:

      • 600


      During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


      R Rarity
      Destiny HERO - Drilldark
      R Rarity
      Destiny HERO - Drilldark
      Destiny HERO - Drilldark
      DARK 4
      Destiny HERO - Drilldark
      • ATK:

      • 1600

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      R Rarity
      Destiny HERO - Drilldark
      R Rarity
      Destiny HERO - Drilldark
      Destiny HERO - Drilldark
      DARK 4
      Destiny HERO - Drilldark
      • ATK:

      • 1600

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      R Rarity
      Destiny HERO - Drilldark
      R Rarity
      Destiny HERO - Drilldark
      Destiny HERO - Drilldark
      DARK 4
      Destiny HERO - Drilldark
      • ATK:

      • 1600

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      N Rarity
      Destiny HERO - Dunker
      N Rarity
      Destiny HERO - Dunker
      Destiny HERO - Dunker
      DARK 4
      Destiny HERO - Dunker
      • ATK:

      • 1200

      • DEF:

      • 1700


      You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.


      SR Rarity
      Destiny HERO - Malicious
      SR Rarity
      Destiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      SR Rarity
      Destiny HERO - Malicious
      SR Rarity
      Destiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      UR Rarity
      Destiny HERO - Plasma
      UR Rarity
      Destiny HERO - Plasma
      Destiny HERO - Plasma
      DARK 8
      Destiny HERO - Plasma
      • ATK:

      • 1900

      • DEF:

      • 600


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


      UR Rarity
      Doomking Balerdroch
      UR Rarity
      Doomking Balerdroch
      Doomking Balerdroch
      DARK 8
      Doomking Balerdroch
      • ATK:

      • 2800

      • DEF:

      • 2000


      During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


      R Rarity
      Necroworld Banshee
      R Rarity
      Necroworld Banshee
      Necroworld Banshee
      DARK 4
      Necroworld Banshee
      • ATK:

      • 1800

      • DEF:

      • 200


      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            SR Rarity
            Forbidden Chalice
            SR Rarity
            Forbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Super Polymerization
                  UR Rarity
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    R Rarity
                    Zombie World
                    R Rarity
                    Zombie World
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                      UR Rarity
                      Crackdown
                      UR Rarity
                      Crackdown
                      Crackdown
                      Trap Continuous
                      Crackdown

                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                        Tag(s):

                        UR Rarity
                        Crackdown
                        UR Rarity
                        Crackdown
                        Crackdown
                        Trap Continuous
                        Crackdown

                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                          Tag(s):

                          SR Rarity
                          Necro Fusion
                          SR Rarity
                          Necro Fusion
                          Necro Fusion
                          Trap Normal
                          Necro Fusion

                            Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                            R Rarity
                            Destiny HERO - Dangerous
                            R Rarity
                            Destiny HERO - Dangerous
                            Destiny HERO - Dangerous
                            DARK 6
                            Destiny HERO - Dangerous
                            • ATK:

                            • 2000

                            • DEF:

                            • 2600


                            1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                            UR Rarity
                            Destiny HERO - Dystopia
                            UR Rarity
                            Destiny HERO - Dystopia
                            Destiny HERO - Dystopia
                            DARK 8
                            Destiny HERO - Dystopia
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                            UR Rarity
                            Dragonecro Nethersoul Dragon
                            UR Rarity
                            Dragonecro Nethersoul Dragon
                            Dragonecro Nethersoul Dragon
                            DARK 8
                            Dragonecro Nethersoul Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                            SR Rarity
                            Ferocious Flame Swordsman
                            SR Rarity
                            Ferocious Flame Swordsman
                            Ferocious Flame Swordsman
                            FIRE
                            Ferocious Flame Swordsman
                            • ATK:

                            • 1300

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            SR Rarity
                            Virgil, Rock Star of the Burning Abyss
                            SR Rarity
                            Virgil, Rock Star of the Burning Abyss
                            Virgil, Rock Star of the Burning Abyss
                            LIGHT 6
                            Virgil, Rock Star of the Burning Abyss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1000


                            1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


                            SR Rarity
                            Beatrice, Lady of the Eternal
                            SR Rarity
                            Beatrice, Lady of the Eternal
                            Beatrice, Lady of the Eternal
                            LIGHT
                            Beatrice, Lady of the Eternal
                            • ATK:

                            • 2500

                            • DEF:

                            • 2800


                            2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.



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